Skip to main content

Deep See Detective

Interactive ISpy Touchscreen Game


The Idea


Deep See Detective is an interactive touch screen I Spy game that was created using Unity by Taylor Van Kooten, James Wah, Crew Dapper and Dave Schaeffer. The storyline is that a Space Pirate named Captain Cooky Comet has stolen several treasures from a mermaid named Aquata living in Atlantis. There are three different "levels" that will have different environmental backgrounds including a beach, space and underwater. In each level you are going to be helping the mermaid search through piles and piles of objects to find her lost treasures.

The game takes place under the sea in Atlantis and some of the objects the user will search through could be fish, coral reefs, submarines, sharks, other merpeople, beach balls, seashells, flip flops, sunbathers, Captain Cooky Comet’s space ship, planets, asteroids, martians and the occasional space cow. When you find an object, the mermaid will pop up telling you that you have found her lost object and that object will then disappear. There is a sign by the game that has a list of all the ojects you need to find. Once all are found, you win the game!

Personas


Mood Board


Competitive Analysis


We did extensive research on other games that possibly related to our concept to get inspiration from.

Each image below links to an article or a video of an interactive game that deals with touch on a large scale.

Sketches and Logo Creation


The project will be using the giant touch screen in the student gallery for the final product. Might also try to make an environment around the game in the gallery, possibly a treasure chest with some sea shells and maybe a space ship too! Something to make it look like an interactive environment would be ideal.

Taylor Van Kooten - Team Leader & Illustrator
David Schaeffer - Unity Programmer
James Wah - Unity Programmer
Crew Dapper - Sound Technician

Final Videos & Photos


Demo Day was a success and we got everything up and running in unity! The game was so much fun to play and so many people enjoyed walking up to it and just moving all of the objects around!

Here are videos and photos showing the game and how it was played!

Conclusion


In conclusion, I have learned that working in groups is not always the easiest thing to do. But I also learned that in the end, everything will work out and be kick ass. I am so proud of my team and what we accomplished. I can't thank the Computer Science boys enough for making this idea a reality!