The goal of this game is to protect a town from invading monsters by playing a magic instrument to ward them off. Each monster will be labeled by a combinations of numbers, which reflect the notes that can be played on the instrument. Using the leap, the player will input said combinations to “defeat” the monsters.

Schedule

Week One

  • CD: Map Route
  • CS: Early Models for P5
  • Cassandra: Leap Testing

Week Two

  • CD: Background Elements
  • CS: Route testing with map, object deletion on click

Week Three

  • CD: Background destruction elements
  • CS: Object deletion, sidebar

Week Four

  • CD: City destruction elements
  • CS: Object deletion, sidebar
  • Cassandra and Pat: Sound
  • Cassandra: Leap Feasibility

Week Five

  • CD: Character and Monster sketches
  • CS: Implement key combos
  • Cassandra and Pat: Sound

Week Six

  • CD: Self-critique
  • CS: Leap Implementation

Week Seven

  • User Testing
  • Over Corrections

Week Eight

  • Everyone is done!! :D

Development

Lori
Bogu

Sean
Connors

Pat
Coyle

Crystal
Folkes

Cassandra
Guerrero